29 NOV 2025 by ideonexus
D&D Was Inspired by More Than LOTR
The extent to which Dungeons and Dragons is inspired by J. R. R. Tolkien's work has frequently been misunderstood and overstated. Although Tolkien's books are obviously important to the fantasy genre and were influential on many particular Dungeons and Dragons campaigns undertaken by groups of players, Tolkien can sometimes seem the single straw that those unfamiliar with fantasy and adventure writing grasp at when trying to understand where this game came from and how to situate it vis-a-vi...Folksonomies: gaming history
Folksonomies: gaming history
Were the original rules left intentionally vague? I don't think so. The rules were incredibly details, but only on certain aspects for which the author was obsessed with, like racial modifiers and encumbrance. It's just that the players skimmed over the complexities.
16 NOV 2025 by ideonexus
Racial Alignments in DnD
It was rare for me to see another person of color playing, or a girl. Dungeons & Dragons was still largely confined to the white, nerdy, male subculture in which it was born. Most of these players wouldn’t have thought much about the racial meaning of the game—even when the stereotypes were blatant, like one inspired by a “traditional African-analogue tribal society” set in a jungle featuring dark-skinned “noble savages” and “depraved cannibals.” But for kids like me, th...04 NOV 2018 by ideonexus
Metagame
Metagaming refers to the relationship between the game and outside elements, including everything from player attitudes and play styles to social reputations and social contexts in which the game is played. Post-game locker room conversations about the match are metagame interactions. Memorizing words in the Scrabble dictionary is a metagame activity, the honing of in-game skills. The typical playing strategies of a particular Go master are metagame information, useful if you are playing agai...04 NOV 2018 by ideonexus
Dice Rolls are Suspect
It is true that every aspect of the role of dice may be suspect: the dice themselves, the form and texture of the
surface, the person throwing them. If we push the analysis to its extreme, we may even wonder what chance
has to do with it at all. Neither the course of the dice nor their rebounds rely on chance; they are governed by
the strict determinism of rational mechanics. Billiards is based on the same principles, and it has never been
considered a game of chance. So in the final analysis...Folksonomies: games randomness
Folksonomies: games randomness
16 APR 2018 by ideonexus
Euclid's Elements as a Game
"If video games had been around in 350 BC, Euclid would have made a video game," Devlin told me. The thirteen books of Euclid's Elements would have been the supplemental material, a PDF file that you could read if you wanted to. "People think I'm joking—I absolutely mean that. Euclid would not have written a textbook, he would have designed a video game." Peek at any of his proofs, Devlin said, and you'll quickly find that the great Greek mathematician, often called the father of geometry, ...16 APR 2018 by ideonexus
Teachers Must Put Themselves in the Student's Place
According to Devlin, teachers have a responsibility to learn about kids' interests. "It's not the students' responsibility to put themselves in our place. As teachers, it's our responsibility to put ourselves in the students' place. And if they are in a digital world, where they will invest many hours solving difficult, challenging problems in a video game, it would be criminal if we didn't start where they are and take advantage of the things they want to do. That's the world they live in, t...25 OCT 2017 by ideonexus
A Sick Burn
Yet your prison without coherent design continues to imprison you. How can this be, if it has no strong places? The rational prisoner exploits the weak places, creates order from chaos: instead, collectives like the FSF vindicate their jailers by building cells almost compatible with the existing ones, albeit with more features. The journalist with three undergraduate degrees from MIT, the researcher at Microsoft, and the senior scientist at Apple might volunteer a few words about the regulat...Folksonomies: insults
Folksonomies: insults
10 MAR 2017 by ideonexus
Arcade Games in Game-Based Education
Arcade games such as Pac-Man, Asteroids, Tempest, Gauntlet, and the like are not useless to the gamifying teacher. Rather, their use is limited . . . and their usefulness makes them more akin to board games than contemporary video games. What is Pac-Man but a game of pattern management? Gauntlet is as much about resource management as anything else. These are notions that were discussed in the previous level. So, don’t exclude the value of the old-school video game . . . but don’t equate ...10 MAR 2017 by ideonexus
Flow Promotes Learning
Experiences that are well aligned with flow are those that we have no trouble committing to for a long time. We concentrate on them for hours at a time because we’re getting rewarded for that concentration. Even more important, perhaps, is that when we’re playing games, we want to enter that deep state of concentration. Well-crafted experiences offer a deep and effortless involvement that separates the experience of play from the experience of ordinary life. These experiences are enjoyabl...02 SEP 2016 by ideonexus
Gamification: Ability-Based Challenge
In a study of what makes video games so captivating, the key element was found to be variable ability-based challenge for players. Th e most popular games took players through increasingly challenging levels as they became more and more skillful. As skill improved, the next challenge motivated new mastery to just the right extent such that the player could reach the next goal with practice and persistence. Th e most motivating video games are ones in which players make the correct move about ...Folksonomies: gamification
Folksonomies: gamification




